![]() The best solution would likely be to have one of the triggers act as a modifier for the stick. It would be very nice if we could choose what to put there ourselves. Traditionally, the right stick should be able to zoom the camera in and out. (I seriously thought my graphics card was struggling at first. It gives the appearance of very low frame rate, when it's not the frames at all - it's a poorly implemented digital mapping onto analog. You can clearly see each individual "mouse click" whenever you rotate the stick in any given direction. When turning your character, the turns aren't even slightly smooth. There is CONSTANT DRIFT with how it is right now.ģ. Setting up a dead zone is absolutely essential for proper analog support. Is there truly no way at all to re-map the buttons? In every ARPG ever made, the primary attack is always either the A button or the X button, and I'm finding myself struggling to get used to the change.Ģ. ![]() The primary attack seems to be permanently bound to the right trigger. So, while I'm pleased that controller support has FINALLY been added, there are quite a few issues with it.ġ.
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